![]() However, the level (difficulty) increases the longer one goes without collecting pages. There is also a “grace period” in the very beginning of the game, during which Slender Man remains inactive for a few minutes or until the player collects the first page. ![]() However the end credits can be viewed afterwards if all 8 pages were successfully collected, and new game modes are then unlocked. Once all the pages are collected, one is allowed to walk around for a couple seconds in silence until it appears behind you and ends your game. Slender Man will not stop chasing the player's character even if all the eight pages have been collected. As the player collects pages, the fog in the forest grows thicker and Slender Man appears closer to the player character, though the sprinting speed slowly increases as well. The game over screen shows Slender Man's "face" up close and blinking static pulses. Or if Slender Man comes into contact with the player, which will turn you around and end the game. A game over occurs when either the sanity drops below a certain point (measured inversely by the intensity of the static and the volume of the noise) Sprinting allows the player to move faster than jogging, but doing so will decrease the maximum stamina available for jogging and sprinting. This also results in the ability to sprint for a short period of time. A disturbing and shocking sting is played if the Slender Man appears on screen suddenly and close to the player. When he does, and is visible on screen, sanity will start to decrease, the speed of which depends on the distance to him and whether the light is on. Slender Man occasionally appears in the player's field of vision. The player character has the ability to jog, which will tire out the player if done for too long. The player is equipped with only a flashlight to see through the dark it has limited battery life and will eventually shut down permanently if left on for an extended period of time. Slender Man will also teleport itself at will, even when being observed by the player. The player's objective is to collect eight pages located in various areas of the forest while avoiding the Slender Man, a faceless humanoid entity resembling a tuxedo mannequin with tentacle like appendages sprouting from its back which appear when the player collects the fourth page. Slender: The Eight Pages is set in the middle of a forest during the night and is played from a first person perspective. The game is based on the fakeloric figure known as Slender Man, who is known for the abduction of children in mysterious, dark settings. Slender: The Arrival will be a commercial release available for something "less than $20", unlike it's freeware predecessor.Slender: The Eight Pages, originally known simply as Slender, is a free download indie-developed first-person survival horror video game released in June 2012 as a beta for Microsoft Windows and OS X, utilizing the Unity engine. The game is planned to launch on PC and Mac sometime in 2013, and is being jointly developed by Hadley's ParsecProductions and Blue Isle Studios- an independent game design company based out of Toronto, Canada. It will feature improved graphics, multiple levels, and a storyline crafted by Joseph DeLage, Troy Wagner and Tim Sutton - the forces behind the landmark "slender series" Marble Hornets. On Septema sequel to Slender: The Eight Pages called Slender: The Arrival was announced by the original Slender creator Mark Hadley. However, the player's maximum stamina will decrease as they continue to sprint over the course of the game. In addition to normal movement the player can also run for as long as their stamina will allow, with their stamina slowly recharging once they've stopped running. Turning the flashlight off will prevent the battery from draining and also increase the amount of time they can look at the Slender Man before losing, but it also makes it easier for the Slender Man to find them. Over time the battery in their flashlight will also drain. With each page the player collects, the audio becomes more intense and they increase their risk of encountering the Slender Man. If the player views the Slender Man for too long they will lose the game, the final image they see being the Slender Man very close to them and "staring" back through the static. His appearance is accompanied by a loud burst of strings and as the player stares at him their screen will fill with static. The object of the game is to navigate the forest and collect eight manuscript pages relating to the mysterious, malevolent creature known as the Slender Man.Īs the player moves around the game world they risk encountering the Slender Man, who is capable of teleporting from place to place, and can appear in front of the player at any time. Overview Slender Man stalks you throughout the forest.Īt the start of the game the player climbs over a fence, turns on a flashlight and is greeted by a view of a forest.
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